106. Like Rats In A Maze

The party grab what they want and move further into the narrow tunnel when there is a thump from overhead and a bang from the other side of the secret door. Dirt trickles down from the rafters overhead.

Gildor checks for traps and if there’s a locks on the gates.
“Give me some room Talo, scoot back a ways.”

Gildor finds a hidden trigger at the start of the tunnel which when depressed causes something at the far end to give a metallic click.

Gildor says, “Sounds like I triggered something further up. Let me check out the bars more thoroughly and see if we can move them out of the way and keep going. 90 cm isn’t too wide though.”

Gildor examines the bars more closely, to try and figure out how to get past them. Continue reading “106. Like Rats In A Maze”

105. Like Rats In A Trap

The party reach the armoury about 5 minutes later with no more encounters with ghouls, by which time Gildor’s Levitation spell has faded and he’s trudging through the snow like everyone else. They get within about 20m when two ghouls burst out of the armoury, the first carrying what looks like a small limb in its mouth – its hard to tell if its an arm or a leg – with the second ghoul trying to grab a piece for itself. The creatures hiss and snarl at each other, oblivious to the party.
Continue reading “105. Like Rats In A Trap”

104. Hit & Run

“Did anyone else hear that?” asks Talo. “A distant cry for help?”
At that moment Saphiria bursts from the armoury and with a screech, passes over the party’s heads and flies off towards the south west.

“Sure Did, now follow that dragon!” With that Gordon rushes South West as fast as his legs can carry him, the laser rifle dropped in the snow as he draws his axe and shield ready for action.

The party set off at a run, Cynan and Kalam at a high-stepping run and Gordon and Talo with more of a wading motion. Talo is quickly left behind, not having Gordon’s innate strength to power his way through the thick snow. Cynan reaches the next junction first with Kalam close behind. The road to the right heads west, towards the city gates and it is in this direction the paladin sees Saphiria’s dark shape speeding. He heads off after her.

~
Continue reading “104. Hit & Run”

100. Any landing you can walk away from…

Gordon goes to the small arms locker in the central section and moves three boxes containing 66 power cells, 39 anti-personnel and 54 sleep needler clips to the escape pod.

“Now we know where the portable power stations etc. are stored in the escape pods is it worth searching again to see if any of them are still present in the ransacked ones, maybe we can get a few to take with us, or if LG knows where there is another supply.” The gnome says.

Continue reading “100. Any landing you can walk away from…”

99. The Fish-men put up a fight but in the end, get battered

The slavering dwarf sprints after his prey. The iron taste of blood in his mouth only heightens his berserker rage.

The Kuo-toa lumber off down the corridor, half loping and half on all fours, in an effort to get away from the screaming dwarf behind them. Talo rounds the first corner with the Kuo-toa just ahead of him but by the time he gets to the next corner the creatures are out of sight. Continue reading “99. The Fish-men put up a fight but in the end, get battered”