10. The Lair of the Masters

As the party chat, Zelmar shows up. “Huge Mosquitoes hey?” Says Gildor

Gildor says,”Burgo and Kradorn, I’m glad to see made it back. What’s going on?”

“Now that I had my fun, I do not want it to stop, even if I have to do some magic travelling. Let’s go up this thing and find us some more orcs. Who knows, we may even find the people we are looking for.” Says Burgo.

After hearing Zelmar’s story Gildor asks, “What are we going to do Cynan?” Continue reading “10. The Lair of the Masters”

9. Rumble In The Jungle

Zelmar stayed silent and concealed, observing the creatures and the direction of their flight.

Zelmar looks back over his shoulder and can see about 15-20 of the creatures flying away towards the source of the flashes and bangs, towards the unsuspecting party. The stirge by the archway is just about to take to the air when it stops and begins to slowly wave its proboscis about and make distinct sniffing noises which lead it inevitably towards Zelmar, even crouched and flattened against the gatehouse as he is. Continue reading “9. Rumble In The Jungle”

8. A Traditional Welcome

Gildor shakes off the affects, checks his gear quickly and looks around for signs of human tracks. He quietly says, “Cynan, lights. Oh no. More discs. What do you want to do?”

The solid basalt rock upon which the crystal discs and stones stand is smooth and flat and there are no prints visible. Beyond the 80m circle of smooth rock the landscape gets rougher and more textured, giving the appearance of the sea surface frozen in time. Continue reading “8. A Traditional Welcome”

6. Standing (around) Stones

Zelmar searched for clues as to where from and where to did the orcish tracks exited. He also searched for signs of a touchdown by a levitating structure like the floating platform that the mindflayer creature used. He was very methodical and focused, clearly agitated by something as well.

The ranger can see orc tracks leading from the tunnel the party descended from the crab lake cavern to the two platforms and coming and going along the forest path. The human and dwarf tracks stop at the platforms and there are no signs of them having climbed the forest path which leads up towards the tower on the distant ridge. Continue reading “6. Standing (around) Stones”

5. Dark, Wet & Mouldy

As anyone can tell from his long silence, Burgo is absolutely infuriated by all this water, after all it was not bath day today. But upon hearing the splashes in the lake he finds some of his words back. “My, my, is this maybe our dinner I am listening? Maybe we will be luck to get some crab meat for tonight’s supper. Go on lads, let’s leave this accursed wet place as fast as we can, but leave the rear to me and I might find some fun.”

Gordon looks round at the sound of the splash, “What was that, did you lot hear it as well?” Continue reading “5. Dark, Wet & Mouldy”