Gildor casts Comprehend Languages before moving out to read all the writings nearby first and passes the info to the group.
Standing before the gate, the elf casts his Comprehend Languages spell on it, only to see the words of the inscription twist and blur into what he thinks was common for a moment before reverting back to its original script.
Continue reading “102. Home is where the hearth is”
Gildor dreams of the Keep and lady summer blessing him with her warmth and love with Saphiria nearby. The Keep looks like it has been well kept. The labourers are busy building new areas and reinforcing old ones. Gildor makes his way to the study and alchemy labs to rest from a long journey. It’s seemed like such a long time ago and there were some odd Fish people where he was at. He seems a bit banged up and sore from his travels. There was a new friend with them too he recalls wanting to learn magic. He feels tired though so he tells the friend… Jenson… after he rests they can begin studying the skills of magic.
Continue reading “101. The City of the Dead”
Gordon goes to the small arms locker in the central section and moves three boxes containing 66 power cells, 39 anti-personnel and 54 sleep needler clips to the escape pod.
“Now we know where the portable power stations etc. are stored in the escape pods is it worth searching again to see if any of them are still present in the ransacked ones, maybe we can get a few to take with us, or if LG knows where there is another supply.” The gnome says.
Continue reading “100. Any landing you can walk away from…”
The slavering dwarf sprints after his prey. The iron taste of blood in his mouth only heightens his berserker rage.
The Kuo-toa lumber off down the corridor, half loping and half on all fours, in an effort to get away from the screaming dwarf behind them. Talo rounds the first corner with the Kuo-toa just ahead of him but by the time he gets to the next corner the creatures are out of sight. Continue reading “99. The Fish-men put up a fight but in the end, get battered”
Moving towards the security room, Gildor says “Everyone, if you haven’t gotten your gear from the clinic, do so quickly and meet at the security locker room. If you are ready, then follow me now, quickly and get in a chain at the door and hand stuff back keeping a bit for yourself as you do. Bring the sled thing.”
Continue reading “98. Showdown with the Kuo-toa”
The party move along to the end of the corridor and turn right, heading north, they get to a western turn in the corridor, passing a ruined lounge to their right. The place is wrecked and the surrounding corridors are filled with vegepygmy rubbish and dirt.
Passing the portal they explore the rooms beyond, spending a good while searching through the wreckage and dirt for anything of interest or value. The two large meeting rooms contain several long tables and a few skeletons but nothing else. Frustrated, the party head back to LG.
Continue reading “97. Uninvited Guests”