83. If you’d just like to take your seat sir

The party head south, around the balcony and out of the smoke, searching the floor for any sign of a trail. They pass an open doorway on their left, the large room beyond filled with tables and chairs, some sort of feasting room it appears. The tables are covered with vases, glasses and cutlery and some have piles of what was presumably once food. There are only two occupants, the first is a skeleton sat at one of the tables and the other is a golem, its androgynous face an identical match for the medical golem, though this one is coloured black with a thick white stripe down its chest.
Gordon points to a smear of blood on the floor by the nearest table, it is heading south east. The golem takes a moment to notice the party, before stepping forward, bowing to them and then launching into a stream of friendly, though incomprehensible, gibberish.
It walks up to Kradorn and takes him firmly (very firmly) by the arm, talking all the time in its own cheerful tone. It takes two steps away from Kradorn before realising he isn’t coming with it and then pulls him along with its considerable (18/50) strength towards the table with the skeleton and its plates of moldy and rotten food.

Continue reading “83. If you’d just like to take your seat sir”

79. Escape from the Vegepygmies

“We are surrounded'” Kradorn yells. “Pick a direction and fight like hell” he continues yelling. He draws an arrow back and prepares to fire at the tentacle.

Gildor casts Web on the mutants to the south in such a way that the cylinder is caught in the web leaving a path to get to the golem that should be free.

Gildor’s spell sprays webs from the western wall, across the central cylinder and to the southern wall of the east corridor. Each block either side of the cylinder is 6m across, 6m deep and from floor to ceiling. The southern mutants throw spears and darts at Gildor but all become entangled in the webs as do their weapons when they charge and attempt to hack through it. There must be about 100 of the horrible little creatures.

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77. Limited Gravitas

Morning Bell, Celebdu, 17th of Gurthweni

There’s a sigh from the dwarves and they begin marching back to the main corridor “Don’t think they went down there Cynan. If they had, they’d have left a mark for us to follow.” He turns to Talo and shakes his head “Our job’s to find the king, not hunt down unknown evils. Good luck priest.” The dwarves don’t seem concerned if the party aren’t following them and when they get back to the main corridor they turn right without a look back.
The party are left standing around looking at one another in the semi-darkness. Continue reading “77. Limited Gravitas”

76. Strange New Worlds

Gildor says, “Looks like there are some bodies down here.” Pointing out what he sees. “There is some writing over here too and the ladder going down, seems spaced too far for us to use to climb. I’ll cast comprehend languages and translate it all to everyone. Be careful down here we don’t know what killed these bodies and don’t touch anything.” Gildor casts Comprehend languages and translates the Illithid text. Continue reading “76. Strange New Worlds”

75. Back in the Lair of the Illithid

The Kuo-Toa commander leads the party and the four dwarves to the teleport disc, on to the lair of the Illithid and finally to the steel ring. Once again the party are struck by the pressure and humidity of the lair. Twenty Kuo-Toa stand guard near the arrival disc. Gordon hears the commander order half to follow him and the rest to stand ready to guard the dwarves who will arrive and collect the bodies of their fallen. Continue reading “75. Back in the Lair of the Illithid”