The Kuo-Toa commander leads the party and the four dwarves to the teleport disc, on to the lair of the Illithid and finally to the steel ring. Once again the party are struck by the pressure and humidity of the lair. Twenty Kuo-Toa stand guard near the arrival disc. Gordon hears the commander order half to follow him and the rest to stand ready to guard the dwarves who will arrive and collect the bodies of their fallen. Continue reading “75. Back in the Lair of the Illithid”
Midday Bell, Ardu, 15th of Gurthweni
Cynan returns to Hagar and makes his offer of help.
“You are welcome to try Lord Harnanca, I can muster 50 warriors to go with you. Remember to keep some to guard the fortress if you take it. If you can’t, then we go back to the original plan and seal the tunnels with black powder. I’ll give you a week, if you don’t return by then, then I’m assuming you won’t be back at all. You can have whatever gear you think you’ll need. Thraim worked on the route down to the magic platforms so you might find your journey a tad easier. We hold the top of the tunnel by the great round lake with an island in the centre. The kuo-toa have tried to come up from the long lake below but we’ve killed any that get more than halfway up with heavy crossbows. How much time do you need to prepare?” Continue reading “74. A chat with the Kuo-Toa”
Celebdu, 15th of Gurthweni
Preparations are made to travel back to Lands End but Gordon delays the journey, insisting for just one more day while Gildor instructs him on the finer points of his Levitate Spell. Bags are packed and horses and ponies prepared for an early start tomorrow but the weather has other ideas. Continue reading “73. The Rumble of Trouble”
“That’s enough, out now everybody, we have pushed our luck to the limit. I don’t care how fascinating this structure is to you three but we are heading back to the surface. Take whatever you wish from here and pass me stuff to carry but we leave now.” Cynan shepherds the group from the building not willing to take any more excuses to stay. Continue reading “68. May Blibdoolpoolp, the sea mother go with you”
Gildor casts Comprehend Languages and grabs the spells books with the most interest. He scans the area for writings that might identify what the ring is for and then helps Gordon with the writing on any panels to help operate the item he is working on, while the spell is active he works to help as much as he can. He verbalizes in common what he reads, so others know what things are, as well getting as much use out of the spell as possible so they can make the best choices as to what to do next or prevent injury by describing how to use something properly. Gildor says, “I’ll cast comprehend languages, so we can understand our surrounding better. Let me see what this room has to offer.” – getting the drow spell books, checking the ring for marking or operating instructions, then moving to help the others in their room while the spell still functions – “Here Gordon, let me see if I can read how to operate that contraption you have there.” If he has time he looks over any items that might have inscriptions on them, like the wand or other items.” Continue reading “67. A Dark Snowflake”
Talo gathers Zelmar’s remains and drags it all the way back to where Gombur lies. There is no way the dwarf is going to be able to drag both at anything more than a crawl and the dwarf can see nothing with which to make a pyre from.
The orc female listens to the dwarf’s tirade and just smiles.
“Eye Paladin revenge is what I want, and if you know what they are then you know they are evil and should be destroyed. Yeah the children might not be so ingrained with hatred yet but they will be soon as their mothers tell them about the elven demon who killed their fathers! You think they will show mercy in the future? I don’t! You want to break the cycle? Leaving them here won’t do that.” With that said Gordon turns to the group of females, assess their numbers and position then drops a Sleep spell at the rear of the group, then another in the middle/front, and another to mop up any left if necessary (up to 4 casting).
Two sleep spells bring down all 12 of the unsuspecting orc females and none escape. Continue reading “66. Sniffin’ through the loot”